Knobeln [1]
Choose one of 4 symbols and play against the computer. The program will decide by using SELECT and IF
commands.
Knobeln [2]
The same game. Here, the result is determined by decision table.
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Lotto [1]
A technical solution.
Call a randomizer, check in a loop for duplicate numbers. If duplicate, recall the randomizer and so on...
Lotto [2]
No questions, no duplicates and a high performance.
A clever solution.
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Mastermind
Guess the 'computer's number'. After every attempt you will be informed
how many digits you got right and how many of them
are in the correct place.
Using loops and string manipulation.
Hang Man
Guess a word.
Using string manipulation, loops,
reading data sets.
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Sticks (Holz)
The one who comes last is the looser.
TSO SEND
Several graphics (all EBCDIC) you may want to send with the TSO SEND command.
Hints
Hints about display options.
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